Dear forum users! In compliance with the new European GDPR regulations, we'd just like to inform you that if you have an account, your email address is stored in our database. We do not share your information with third parties, and your email address and password are encrypted for security reasons.

New to the forum? Say hello in this topic! Also make sure to read the rules.

Search found 153 matches

by StarNord
Tue Apr 21, 2020 12:05 am
Forum: Answered ScriptAPI Topics
Topic: The Script Workshop
Replies: 25
Views: 17880
Gender:

Re: Remake/Remastered Script.

Here I am reviving this thread again... Here Download Link for wizards script ... I just need a download link for this script that isn't expired, also can someone post the revived version of this script, and preferably all the revived scripts, on steam? just make sure to give credit to their creator...
by StarNord
Sun Sep 22, 2019 9:04 pm
Forum: Superfighters Deluxe
Topic: The soundtrack cover teased the campaigns!
Replies: 5
Views: 4425
Gender:

Re: The soundtrack cover teased the campaigns!

... https://i.imgur.com/Hb1Y9dh.png ... Then, there's the yellow circle... We see what appears to be a chain, which is a weapon that's already in the game... But what's that other thing next to the chain? Some sort of floppy disk? Drop your theories below. It's probably just plain ol' barbed wire, ...
by StarNord
Sun Sep 22, 2019 11:23 am
Forum: Superfighters Deluxe
Topic: Player Count Recovery is essential
Replies: 7
Views: 5251
Gender:

Re: Player Count Recovery is essential

... or just gave up after experiencing how the current game has changed in vital stages,regarding mostly the great-melee and server side movement which are the major factors i hold today as for the loss of players.but lets not break Oh man... Server-side movement has been a thorn by my side for so ...
by StarNord
Tue May 07, 2019 1:12 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 5256
Gender:

Re: A small change to blocking thrown weapons.

My suggestion is to simply make a blocked thrown object drop down infront of you, leaving you free to do any other action thereafter. Personally I would advocate for a button... maybe q... that will just drop the weapon in front of you instead. But then again, you instantly equip it. Maybe vice ver...
by StarNord
Mon May 06, 2019 12:05 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Censoring inappropriate server names
Replies: 5
Views: 4625
Gender:

Re: Censoring inappropriate server names

There is absolutely no reason to block or censor anything in a bloody and gory shoot up game like SFD. I agree with not censoring anything, but bloody and gory? this is not mortal combat levels of gore, this is pixelated, cartoony gore. I can easily see responsible, sheltered kids playing SFD since...
by StarNord
Sat May 04, 2019 12:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The editor needs a single-pixel object
Replies: 4
Views: 3571
Gender:

Re: The editor needs a single-pixel object

Since there is a steam workshop for SFD now, my idea I presented at the very end of my "A Pixel Tile" suggestion can actually come to reality. The devs could add an "objects" category, and a way for players to submit objects they have made in the map editor with pixel tiles to the workshop, so other...
by StarNord
Sat May 04, 2019 12:27 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 12998
Gender:

Re: My suggestion for an Intelligence Boost

I agree with the post up until "This leaves only...". I don't really care about the boost's name, but I think the current one fits well. I just came up with a name on the spot and typed it down plus, I was imagining that the boost would give you additional senses since it was an injection but I gue...
by StarNord
Fri May 03, 2019 10:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 12998
Gender:

Re: My suggestion for an Intelligence Boost

This powerup would be very situational, you have to consider that this is a "boost" which I assume means that it'll stay on for a limited time after use before expiring, you'll have to inject the boost when you are going to use grenades, bouncy ammo, or a grenade launcher, at the momment (not to men...
by StarNord
Sat Apr 20, 2019 1:34 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A new grenade : flashbang
Replies: 24
Views: 15735
Gender:

Re: Stun Grenades

I don't like the idea of flashing white over the screen, it would be very intrusive and unfitting in a 2d game, more so with an obnoxious COD-esque ringing sound playing in the background If flashbangs are to be added, they should simply stun you as in make your character either come to a complete h...
by StarNord
Sat Apr 20, 2019 1:03 am
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 120
Views: 80535
Gender:

Re: SUPERFIGHTERS MEME

Nobody:

Me when I first tried blue heroin in SFD:



Image
by StarNord
Sat Apr 20, 2019 12:22 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Boost Boots Power-Up
Replies: 1
Views: 2460
Gender:

Re: Boost Boots Power-Up

My only gripe is that jet boots (or boost boots) seem too futuristic for superfighters, jetpacks at least seem believable unlike jet boots which will surely make me scoff in disbelief if I ever see one added to the game. however on the other hand, I love the suggestions that make it a more offensive...
by StarNord
Mon Apr 15, 2019 4:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269266
Gender:

Re: Small Suggestions topic

Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
by StarNord
Tue Mar 05, 2019 5:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Kill Icons
Replies: 26
Views: 14567
Gender:

Re: Info about kills.

SFD isn't about getting a kill score or kill/death ratio. Providing this information will make players focusing on getting final kills with direct hits rather than indirect kills like shooting a nearby barrel to make it explode in someone's face, set something on fire or generally using your enviro...
by StarNord
Tue Mar 05, 2019 4:40 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A Damage Indicator
Replies: 2
Views: 2591
Gender:

A Damage Indicator

I hate having to resort to scripts to find out how much damage a weapon gives, I think the game should have a damage indicator feature that can be toggled on and off, this would help people get informed about a new weapon and how much damage it gives I imagine this feature to work by putting a numbe...
by StarNord
Mon Feb 25, 2019 1:50 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My Criticisms with Jo's Bar
Replies: 4
Views: 3680
Gender:

Re: My Criticisms with Jo's Bar

I think that the ZN map should be used with the high-ground on the right being accessible through scaffolds or a ladder or rope hanging off the cliff (now that's a good excuse to add a rope tile to the game) I don't think there should be anything to do with live zombies but rather a hint that the ar...
by StarNord
Mon Feb 25, 2019 1:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Hanging Chains and Ropes.
Replies: 6
Views: 4308
Gender:

Re: Hanging Chains and Ropes.

I remember that I had typed out a rope suggestion in my old phone before it broke and I subsequently lost the suggestion before being able to post it, but here's what I remember from it. You could grab and hold on to the rope by jumping to it, you could only move up and down on the rope and by press...
by StarNord
Mon Feb 25, 2019 12:54 am
Forum: Superfighters Deluxe Planned Features
Topic: [CANCELLED] Planned feature: Body armor
Replies: 22
Views: 16431
Gender:

Re: Shield powerup/ A secondary health

Maybe like a shield thing where for a limited amount of time the shield will protect you, not as if it will take like every shot, it will reduce the amount of damage you take, and maybe if we could have shield, but yeah I'm not getting into battle royale theme lmao lmk what you guys think Yeah, I a...
by StarNord
Thu Jan 10, 2019 1:12 am
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 20139
Gender:

Re: What's the point of power weapons?

I understand why people would hate bazookas, grenade launchers, and m60s (I'm not even gonna mention the Chainsaw since I'm sure the devs are gonna do something about that super-OP power-weapon), but I don't think that removing or reworking these power-weapons would be a good idea since it'd kind of...
by StarNord
Sat Jan 05, 2019 6:25 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 120
Views: 80535
Gender:

Re: SUPERFIGHTERS MEME

https://i.imgur.com/MORcYK8.png COMMENCE GRABBENING https://i.imgur.com/LeHTxzP.png https://i.imgur.com/ku8cXYV.png https://i.imgur.com/rc5IEIe.png https://i.imgur.com/fQcOa5a.png https://i.imgur.com/6XnyK7v.png https://i.imgur.com/laUpfht.png w h a t ? https://i.imgur.com/4VKY0O5.png Well Done, Mi...
by StarNord
Fri Jan 04, 2019 1:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 4143
Gender:

Re: Why Doesn't The Molotov Stun Players?

No! No! Grenades stunning players was an absolutely cancerous addition and adding this will add to that fucking cancer! No, because you can block them. But you cant block molotovs, so they Should NEVER be made to stun anyone since they already put you in full flame mode. I get that, but I addressed...