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Search found 150 matches

by StarNord
Tue May 07, 2019 1:12 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A small change to blocking thrown weapons.
Replies: 7
Views: 460
Gender:

Re: A small change to blocking thrown weapons.

My suggestion is to simply make a blocked thrown object drop down infront of you, leaving you free to do any other action thereafter. Personally I would advocate for a button... maybe q... that will just drop the weapon in front of you instead. But then again, you instantly equip it. Maybe vice ver...
by StarNord
Mon May 06, 2019 12:05 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Censoring inappropriate server names
Replies: 5
Views: 419
Gender:

Re: Censoring inappropriate server names

There is absolutely no reason to block or censor anything in a bloody and gory shoot up game like SFD. I agree with not censoring anything, but bloody and gory? this is not mortal combat levels of gore, this is pixelated, cartoony gore. I can easily see responsible, sheltered kids playing SFD since...
by StarNord
Sat May 04, 2019 12:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The editor needs a single-pixel object
Replies: 4
Views: 352
Gender:

Re: The editor needs a single-pixel object

Since there is a steam workshop for SFD now, my idea I presented at the very end of my "A Pixel Tile" suggestion can actually come to reality. The devs could add an "objects" category, and a way for players to submit objects they have made in the map editor with pixel tiles to the workshop, so other...
by StarNord
Sat May 04, 2019 12:27 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 1025
Gender:

Re: My suggestion for an Intelligence Boost

I agree with the post up until "This leaves only...". I don't really care about the boost's name, but I think the current one fits well. I just came up with a name on the spot and typed it down plus, I was imagining that the boost would give you additional senses since it was an injection but I gue...
by StarNord
Fri May 03, 2019 10:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My suggestion for an Intelligence Boost
Replies: 22
Views: 1025
Gender:

Re: My suggestion for an Intelligence Boost

This powerup would be very situational, you have to consider that this is a "boost" which I assume means that it'll stay on for a limited time after use before expiring, you'll have to inject the boost when you are going to use grenades, bouncy ammo, or a grenade launcher, at the momment (not to men...
by StarNord
Sat Apr 20, 2019 1:34 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A new grenade : flashbang
Replies: 18
Views: 2054
Gender:

Re: Stun Grenades

I don't like the idea of flashing white over the screen, it would be very intrusive and unfitting in a 2d game, more so with an obnoxious COD-esque ringing sound playing in the background If flashbangs are to be added, they should simply stun you as in make your character either come to a complete h...
by StarNord
Sat Apr 20, 2019 1:03 am
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 91
Views: 10972
Gender:

Re: SUPERFIGHTERS MEME

Nobody:

Me when I first tried blue heroin in SFD:



Image
by StarNord
Sat Apr 20, 2019 12:22 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Boost Boots Power-Up
Replies: 1
Views: 816
Gender:

Re: Boost Boots Power-Up

My only gripe is that jet boots (or boost boots) seem too futuristic for superfighters, jetpacks at least seem believable unlike jet boots which will surely make me scoff in disbelief if I ever see one added to the game. however on the other hand, I love the suggestions that make it a more offensive...
by StarNord
Mon Apr 15, 2019 4:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 458
Views: 45861
Gender:

Re: Small Suggestions topic

Making the Infinite Ammo command also affect special ammo boxes. meaning that if I set start item to a sniper and bouncy ammo, bouncy ammo will never run out.
by StarNord
Tue Mar 05, 2019 5:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Kill Icons
Replies: 26
Views: 2076
Gender:

Re: Info about kills.

SFD isn't about getting a kill score or kill/death ratio. Providing this information will make players focusing on getting final kills with direct hits rather than indirect kills like shooting a nearby barrel to make it explode in someone's face, set something on fire or generally using your enviro...
by StarNord
Tue Mar 05, 2019 4:40 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: A Damage Indicator
Replies: 2
Views: 317
Gender:

A Damage Indicator

I hate having to resort to scripts to find out how much damage a weapon gives, I think the game should have a damage indicator feature that can be toggled on and off, this would help people get informed about a new weapon and how much damage it gives I imagine this feature to work by putting a numbe...
by StarNord
Mon Feb 25, 2019 1:50 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: My Criticisms with Jo's Bar
Replies: 4
Views: 458
Gender:

Re: My Criticisms with Jo's Bar

I think that the ZN map should be used with the high-ground on the right being accessible through scaffolds or a ladder or rope hanging off the cliff (now that's a good excuse to add a rope tile to the game) I don't think there should be anything to do with live zombies but rather a hint that the ar...
by StarNord
Mon Feb 25, 2019 1:28 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Hanging Chains and Ropes.
Replies: 6
Views: 629
Gender:

Re: Hanging Chains and Ropes.

I remember that I had typed out a rope suggestion in my old phone before it broke and I subsequently lost the suggestion before being able to post it, but here's what I remember from it. You could grab and hold on to the rope by jumping to it, you could only move up and down on the rope and by press...
by StarNord
Mon Feb 25, 2019 12:54 am
Forum: Superfighters Deluxe Planned Features
Topic: Planned feature: Body armor
Replies: 22
Views: 3336
Gender:

Re: Shield powerup/ A secondary health

Maybe like a shield thing where for a limited amount of time the shield will protect you, not as if it will take like every shot, it will reduce the amount of damage you take, and maybe if we could have shield, but yeah I'm not getting into battle royale theme lmao lmk what you guys think Yeah, I a...
by StarNord
Thu Jan 10, 2019 1:12 am
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 34
Views: 1983
Gender:

Re: What's the point of power weapons?

I understand why people would hate bazookas, grenade launchers, and m60s (I'm not even gonna mention the Chainsaw since I'm sure the devs are gonna do something about that super-OP power-weapon), but I don't think that removing or reworking these power-weapons would be a good idea since it'd kind of...
by StarNord
Sat Jan 05, 2019 6:25 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 91
Views: 10972
Gender:

Re: SUPERFIGHTERS MEME

https://i.imgur.com/MORcYK8.png COMMENCE GRABBENING https://i.imgur.com/LeHTxzP.png https://i.imgur.com/ku8cXYV.png https://i.imgur.com/rc5IEIe.png https://i.imgur.com/fQcOa5a.png https://i.imgur.com/6XnyK7v.png https://i.imgur.com/laUpfht.png w h a t ? https://i.imgur.com/4VKY0O5.png Well Done, Mi...
by StarNord
Fri Jan 04, 2019 1:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 511
Gender:

Re: Why Doesn't The Molotov Stun Players?

No! No! Grenades stunning players was an absolutely cancerous addition and adding this will add to that fucking cancer! No, because you can block them. But you cant block molotovs, so they Should NEVER be made to stun anyone since they already put you in full flame mode. I get that, but I addressed...
by StarNord
Fri Jan 04, 2019 3:03 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 511
Gender:

Why Doesn't The Molotov Stun Players?

Grenades, C4s, and Mines can stun players but not Molotovs, even though normal Bottles shatter upon contact with a fighter, stun them, and leave their broken counterpart, the bottle that makes up part of the molotov simply disappears in the cloud of fire that follows after it's made contact, you mig...
by StarNord
Thu Jan 03, 2019 4:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Cuestick Should Have Longer Range
Replies: 0
Views: 629
Gender:

The Cuestick Should Have Longer Range

The cuestick and teapot have the same range, and in the case of the teapot, it makes sense as the range of teapot matches it's model but it's the opposite for the cuestick, if you don't believe me, take a look at this https://i.imgur.com/3nvB0Aq.png I'd like if the cuestick's range was extended by a...
by StarNord
Thu Jan 03, 2019 2:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Ability To Remove Film Grain
Replies: 3
Views: 435
Gender:

The Ability To Remove Film Grain

The game seems to have some filter (most likely film grain) over it that makes objects look rougher than they would look in a .png file, an option to remove film grain would be pretty cool and add more options to the graphics settings in the game. I know that it can be "removed" by retexturing "film...