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Search found 136 matches

by StarNord
Thu Jan 10, 2019 1:12 am
Forum: Superfighters Deluxe
Topic: What's the point of power weapons?
Replies: 27
Views: 788
Gender:

Re: What's the point of power weapons?

I understand why people would hate bazookas, grenade launchers, and m60s (I'm not even gonna mention the Chainsaw since I'm sure the devs are gonna do something about that super-OP power-weapon), but I don't think that removing or reworking these power-weapons would be a good idea since it'd kind of...
by StarNord
Sat Jan 05, 2019 6:25 pm
Forum: Superfighters Deluxe
Topic: SUPERFIGHTERS MEME
Replies: 87
Views: 7483
Gender:

Re: SUPERFIGHTERS MEME

https://i.imgur.com/MORcYK8.png COMMENCE GRABBENING https://i.imgur.com/LeHTxzP.png https://i.imgur.com/ku8cXYV.png https://i.imgur.com/rc5IEIe.png https://i.imgur.com/fQcOa5a.png https://i.imgur.com/6XnyK7v.png https://i.imgur.com/laUpfht.png w h a t ? https://i.imgur.com/4VKY0O5.png Well Done, Mi...
by StarNord
Fri Jan 04, 2019 1:38 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 211
Gender:

Re: Why Doesn't The Molotov Stun Players?

No! No! Grenades stunning players was an absolutely cancerous addition and adding this will add to that fucking cancer! No, because you can block them. But you cant block molotovs, so they Should NEVER be made to stun anyone since they already put you in full flame mode. I get that, but I addressed...
by StarNord
Fri Jan 04, 2019 3:03 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why Doesn't The Molotov Stun Players?
Replies: 5
Views: 211
Gender:

Why Doesn't The Molotov Stun Players?

Grenades, C4s, and Mines can stun players but not Molotovs, even though normal Bottles shatter upon contact with a fighter, stun them, and leave their broken counterpart, the bottle that makes up part of the molotov simply disappears in the cloud of fire that follows after it's made contact, you mig...
by StarNord
Thu Jan 03, 2019 4:29 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Cuestick Should Have Longer Range
Replies: 0
Views: 83
Gender:

The Cuestick Should Have Longer Range

The cuestick and teapot have the same range, and in the case of the teapot, it makes sense as the range of teapot matches it's model but it's the opposite for the cuestick, if you don't believe me, take a look at this https://i.imgur.com/3nvB0Aq.png I'd like if the cuestick's range was extended by a...
by StarNord
Thu Jan 03, 2019 2:49 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: The Ability To Remove Film Grain
Replies: 3
Views: 170
Gender:

The Ability To Remove Film Grain

The game seems to have some filter (most likely film grain) over it that makes objects look rougher than they would look in a .png file, an option to remove film grain would be pretty cool and add more options to the graphics settings in the game. I know that it can be "removed" by retexturing "film...
by StarNord
Wed Jan 02, 2019 3:03 am
Forum: Superfighters Deluxe
Topic: The "Official" SF Wiki
Replies: 10
Views: 1052
Gender:

Re: The "Official" SF Wiki

Time to bump this deadass topic with some actual "help needed" offers for the wiki, if you aren't in the discord, the wiki has been dead for a long time and I'm the only scribe in the whole damn discord, so here's a request and reward for those who are willing to help There are seven "shell" pages I...
by StarNord
Tue Jan 01, 2019 3:21 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 420
Views: 34297
Gender:

Re: Refueling the chainsaw

I have a interesting idea for chainsaw: When holding the chainsaw, close to the gascan and press F to refuel the chainsaw I hope you don't mean for this to be implemented into the vanilla game, it would be the equivalent of requesting to be able to refill the bazooka with propane tanks, it would be...
by StarNord
Tue Jan 01, 2019 3:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Game developers as In-Game bots
Replies: 6
Views: 458
Gender:

Re: Game developers as In-Game bots

Mythologic Interactive have been working on SFD for years (Mainly Gurt and Hjarpe). When adding bots In-Game it's random for who u get as a bot. Sometimes it's Boone, Benny or Dina why not have random occurrence of having Gurt or Hjarpe as bots. Why not be in the game they've worked so hard on for ...
by StarNord
Tue Jan 01, 2019 3:31 am
Forum: Superfighters Deluxe
Topic: How Do I Re-update My Game
Replies: 3
Views: 146
Gender:

How Do I Re-update My Game

When I was making texturepacks I often used to re-update the game by removing a texture and forcing the update prompt to appear in the launcher but that isn't possible in steam unfortunately, why do I need to do this? well, often to replace my own textures with the game's original textures and then ...
by StarNord
Tue Jan 01, 2019 2:36 am
Forum: Superfighters Deluxe
Topic: New Weapon Damage Values
Replies: 0
Views: 82
Gender:

New Weapon Damage Values

New weapons have been added to the game and I don't have a clue how much damage they give, I need it for THE WIKI which still hasn't added any pages for any of the new weapons and I'd appreciate help with this small but important detail. Thanks in advance... the wiki needs your help! there aren't an...
by StarNord
Sun Dec 23, 2018 2:33 am
Forum: By design
Topic: Players bungee jumping on objects moving up
Replies: 5
Views: 199
Gender:

Re: Players bungee jumping on objects moving up

I mean, even physically speaking...I think it makes sense? At least a little? Yes inertia, which is the reason you still die in an elevator crash despite jumping before it hits the ground. Regarding the OP, no, even if it's a tad unrealistic it's a pretty damn fun feature which is grounds enough to...
by StarNord
Tue Dec 18, 2018 4:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AK-47 New Weapon
Replies: 8
Views: 776
Gender:

Re: AK-47 New Weapon

I was thinking if there is assault rifle in SFD, Why There isn't AK-47? -30 ammo -damage per hit 8 -spawn chances- Like Assault Rifle -critical chance- 1 damage more than assault riffle -more inaccurate than assault Rifle(MORE) I hope you guys will see this and think about this idea Omg whats with ...
by StarNord
Tue Dec 11, 2018 3:00 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 880
Gender:

Re: AFK Mode

if that was true well sticking to your last of your sentence hosts can just lock ppl for fun unless there was a way to trigger and non trigger, this also means the host AND the player have to accept it, and true bots are easy and they cant do that much on their own, but let me know I think you're f...
by StarNord
Mon Dec 10, 2018 10:23 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 880
Gender:

Re: AFK Mode

https://media.discordapp.net/attachments/506455711136350228/521675445368782858/x.gif here's why it could be pretty abusive, PS: that's one of my scripts based off your idea. The problem is, why would you need to go AFK more than once and for only a second or two, a cooldown for reverting the comman...
by StarNord
Mon Dec 10, 2018 9:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Christmas is coming...
Replies: 16
Views: 583
Gender:

Re: Christmas is coming...

be better if in every outdoor map it started snowing, that'd be reel naice...
by StarNord
Mon Dec 10, 2018 5:48 pm
Forum: Superfighters Deluxe
Topic: How Do You Switch Your Server To Client-Side
Replies: 4
Views: 241
Gender:

How Do You Switch Your Server To Client-Side

The title says it all, how do you get rid of input lag, I've seen a player do and explain it, sadly, I didn't ask how he did it, so here I am how do I switch my server to client-side (aka disable input lag since it's obnoxious)
by StarNord
Mon Dec 10, 2018 5:39 pm
Forum: Superfighters Deluxe
Topic: Rocket Rider 2 is insanely hard
Replies: 16
Views: 519
Gender:

Re: Rocket Rider 2 is insanely hard

I think slo motion would be a misstep, what I would advocate for however would be the lack of (or increasing) the timer, that way you can set up the trajectory for your targets better instead of having to rush it. I think slo-mo would be good if time still progressed normally while you had slo-mo o...
by StarNord
Mon Dec 10, 2018 12:47 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 880
Gender:

Re: AFK Mode

What the hell is your problem... lol. Are we not allowed to disagree? Nobody is complaining. We had a discussion about your idea that eventually evolved to a better one. This is why discussions are good and this is why we should hear from all sides. He's being sarcastic... Since nobody's getting ma...
by StarNord
Sun Dec 09, 2018 11:33 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: AFK Mode
Replies: 46
Views: 880
Gender:

Re: AFK Mode

A brief summary of this very important discussion... Me no like dis suggestion!!1 Me 2... W H A T ? But is good suggestion! Oh, me like suggestion nao! W H A T ? Oh god, all this arguing over bots isn't really necessary, the main point of the suggestion (atleast from how I see it) is to give players...