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Search found 73 matches
- Wed Aug 22, 2018 10:37 pm
- Forum: Superfighters Deluxe Clan Discussion
- Topic: (LM) Lunar Mafia
- Replies: 106
- Views: 67908
- Gender:
Re: (LM) Lunar Mafia
lunaic maifa more liek little mouse >:) because they are weak and smal
- Tue Jul 03, 2018 2:40 am
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 26378
- Gender:
Re: Status Update 2018-07-02 (Beta)
I would definitely like to join in on the beta, so here are a few reasons why I believe I could contribute to the testing: My visible activity on the forums has been comparably scarce to other members, certainly, but I believe that is because I've only contributed where I deemed necessary. I've read...
- Sun Jun 10, 2018 8:49 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Weapons Dropping from Grab shouldn't Stun Players
- Replies: 7
- Views: 4325
- Gender:
Re: Weapons Dropping from Grab shouldn't Stun Players
This post was made in response to your comment: Dropped items can stun you but we have never seen it happen by grabbing someone disarming them. If anyone can share a gif over this it would be perfect because then we can see the exact circumstances and how you do it differently from us, and if that s...
- Sat Jun 09, 2018 12:17 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Weapons Dropping from Grab shouldn't Stun Players
- Replies: 7
- Views: 4325
- Gender:
Weapons Dropping from Grab shouldn't Stun Players
Shown here is Khnight readying a throw and then being grabbed with two different weapons. Both the machete and uzi are shown to fall on my head, stunning me.
- Thu Jun 07, 2018 2:12 pm
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27486
- Gender:
Re: Development roadmap and business plan (NEW!)
yeah but its better to save money for the beta and alpha players If you played all the way through beta and alpha and actually had fun then it makes more sense to pay for the game, as you are finally paying the devs for the good times you've had. You should want to support the devs' work that they ...
- Mon May 28, 2018 4:06 am
- Forum: Solved Bugs
- Topic: Error when attempting to use UpdateWeaponSpawnChances
- Replies: 1
- Views: 1747
- Gender:
Error when attempting to use UpdateWeaponSpawnChances
I'm currently attempting to learn how to use this function, and although my code compiles, it fails when testing ingame. Here is the code: public void OnStartup(){ Dictionary<short,int> weaponChances = new Dictionary<short,int>(); weaponChances.Add(17,0); Game.UpdateWeaponSpawnChances(weaponChances)...
- Sat Apr 07, 2018 9:14 pm
- Forum: SFD Status Updates
- Topic: Status update 2018-04-07
- Replies: 2
- Views: 2418
- Gender:
Re: Status update 2018-04-07
Glad to hear that testing path grids will be made pretty easy. Will bots always take the shortest path, or will there be an option to vary their approach if wanted?
- Wed Dec 20, 2017 11:08 pm
- Forum: Superfighters Deluxe
- Topic: Development roadmap and business plan (NEW!)
- Replies: 43
- Views: 27486
- Gender:
Re: Development roadmap and business plan (NEW!)
So, are any more weapons or other items from the planned features going to be added in future updates? I know that adding more weapons isn't necessarily a priority but I'm sure everyone would still like a few more weapons to keep the game fresh.
- Mon Sep 18, 2017 4:08 am
- Forum: General
- Topic: Wish Granted With a Twist....
- Replies: 70
- Views: 31899
- Gender:
Re: Wish Granted With a Twist....
You are now a girl, but no one will ever believe that you are.
I wish that I could summon any object that I wanted at any size that I wanted at anywhere that I wanted. So, for example, I could summon a penny the size of a house in front of the moon.
I wish that I could summon any object that I wanted at any size that I wanted at anywhere that I wanted. So, for example, I could summon a penny the size of a house in front of the moon.
- Sun Sep 03, 2017 9:09 pm
- Forum: General
- Topic: Wish Granted With a Twist....
- Replies: 70
- Views: 31899
- Gender:
Re: Wish Granted With a Twist....
People now always put their wish after answering someone else's wish, but they will sometimes put more than one, including putting over one hundred of their own wishes after answering a single one.
I wish that I could teleport anywhere that I wanted to.
I wish that I could teleport anywhere that I wanted to.
- Sat Jul 29, 2017 7:55 pm
- Forum: Verified Bugs
- Topic: Losing ability to shoot while aiming while standing on the edge of a crate.
- Replies: 1
- Views: 2850
- Gender:
Losing ability to shoot while aiming while standing on the edge of a crate.
http://i.imgur.com/mkSbtoU.gif Upon standing at almost the very edge of a crate and trying to aim and shoot, the game will switch back to hip-firing. This bug only happens on servers, not locally (like in the map editor), but can happen with as low as 1 ping. I assume it has something to do with re...
- Thu Jul 20, 2017 12:35 am
- Forum: General
- Topic: Hey I'm Lunatic ask me anything (AMA)
- Replies: 51
- Views: 25948
- Gender:
Re: Hey I'm Lunatic ask me anything (AMA)
Why did you make LM?
- Thu Jul 06, 2017 7:21 pm
- Forum: Solved Bugs
- Topic: The TotalEmptyGunsFireAttempts statistic is misspelled in the API
- Replies: 1
- Views: 1691
- Gender:
The TotalEmptyGunsFireAttempts statistic is misspelled in the API
Basically it should be Attempts, not Attemts. I thought it was just misspelled in the Script API, but it causes an error when spelling it correctly.
- Thu Jun 08, 2017 6:57 pm
- Forum: Solved Bugs
- Topic: The Collision of Melee Attacks' Hitboxes with Platforms
- Replies: 2
- Views: 2231
- Gender:
The Collision of Melee Attacks' Hitboxes with Platforms
A melee attack from a player can come in contact with a platform before coming in contact with another player. http://i.imgur.com/8veLhcp.gif This may not seem to be a problem at all, as in official maps, there are very few ways for this kind of thing to occur. However at the times it does occur, it...
- Thu Mar 30, 2017 4:42 am
- Forum: Solved Bugs
- Topic: Suggestion: Bullet Values Read from Owner Upon Being Fired
- Replies: 2
- Views: 2375
- Gender:
Re: Suggestion: Bullet Values Read from Owner Upon Being Fired
Alright, great! Thanks for reading my post. There is one thing that I'm not sure I made clear. The overall problem with inconsistencies in bullet values is with them changing after they have been fired. If all of an owner's existing bullet values are changed when a new bullet is fired, then the prob...
- Sun Mar 26, 2017 9:27 pm
- Forum: Solved Bugs
- Topic: Suggestion: Bullet Values Read from Owner Upon Being Fired
- Replies: 2
- Views: 2375
- Gender:
Suggestion: Bullet Values Read from Owner Upon Being Fired
I understand that PlayerModifiers are not necessarily meant to be applied "live," but the freedom live changing of PlayerModifiers gives scripters is very important when dealing with projectiles. For example: Say I want to make a map with a CPU character who has ProjectileDamageDealtModifier of 2 wh...
- Sun Mar 26, 2017 7:05 pm
- Forum: By design
- Topic: PlayerModifiers Changing Bullet Properties Mid-Flight
- Replies: 1
- Views: 1921
- Gender:
PlayerModifiers Changing Bullet Properties Mid-Flight
This is simple, but slightly hard to explain, so I'll give a situation: A player fires some bullets out of their assault rifle while their ProjectileCritChanceDealtModifier is at default, causing each bullet to have a default crit chance upon being shot. However, when that player's ProjectileCritCha...
- Sun Mar 26, 2017 6:46 pm
- Forum: By design
- Topic: ProjectileCritChanceTakenModifier Does Not Work with Shotguns
- Replies: 1
- Views: 1846
- Gender:
ProjectileCritChanceTakenModifier Does Not Work with Shotguns
While testing with the ProjectileCritChanceTakenModifier PlayerModifier, I have found that setting the modifier to 0 stops the player from taking all crits except for those caused by multiple-bullet instances, such as when getting hit by all of a shotgun's pellets. https://youtu.be/n8ju3paJwQM Here ...
- Thu Jan 12, 2017 7:53 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Remove debris impacts with players
- Replies: 30
- Views: 15771
- Gender:
Re: Remove debris impacts with players
I look at it this way: there is a point when too many random features in a game make it unenjoyable simply because of there being too much randomness for a player to account for along with the concrete parts of the game. A player can always count on and react to concrete features (players can shoot ...
- Fri Dec 30, 2016 5:26 pm
- Forum: General
- Topic: Forum game:Make a sentence with 6 letters
- Replies: 105
- Views: 51246
- Gender:
Re: Forum game:Make a sentence with 6 letters
GURTAN
Gurt Unravels Really Trying Arguments Nowadays.
DOGGOS
Gurt Unravels Really Trying Arguments Nowadays.
DOGGOS