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Search found 72 matches

by Duck
Fri Mar 10, 2017 9:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Bow and arrow
Replies: 40
Views: 21627
Gender:

Re: Weapon idea: Bow and arrow

More weps added is cool to me, I like as much variety as possible. But while more melee weapons and rifles are being added, less pistols are being added. Is there any way we could consider two new arc shot weapons; with one being a pistol and one a rifle? Maybe slingshot and crossbow, Or blowdarts a...
by Duck
Sat Feb 18, 2017 8:09 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Lunatic's Competitive Edits (2! New Steamship!)
Replies: 5
Views: 4716
Gender:

Re: Lunatic's Competitive Edits

The ladder on the far left should be a locked ladder (the one where you kick the lock and the ladder extends).
by Duck
Sat Feb 11, 2017 11:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 187
Views: 107798
Gender:

Re: Costume Ideas and Suggestions

https://www.google.com/search?q=Singlet+Men&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjcnbO_-eTMAhXs6YMKHcFSDLgQ_AUIBigB A singlet, I mean come on that is the doucheyest thing i have ever seen in my life. pls make ones for female but without the line between the boobs which is always vi...
by Duck
Wed Jan 11, 2017 10:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 104055
Gender:

Re: New marker suggestions

The main thing that would be awesome for click triggers is creating your own menus within maps and scripts. With full control over the clicks and the camera we could do things like: The match starts and the player sees a black screen with 6 weapon sets, then they can click on one; once everyone pick...
by Duck
Wed Jan 04, 2017 9:45 pm
Forum: Custom Textures and Sounds
Topic: "Unpixelated" soundpack.
Replies: 8
Views: 8571
Gender:

Re: "Unpixelated" soundpack.

This sounds awesome! Do you think this pack will affect load times or performance?
Side note, sometimes I wish the sounds were more pixelated; maybe someone will make a retro soundpack sometime (retro as in SNES).
by Duck
Mon Jan 02, 2017 1:43 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: hammer could break boxes faster
Replies: 5
Views: 3830
Gender:

Re: hammer could break boxes faster

What advantage would breaking cover with melee attacks provide? That seems unnecessary, a change that won't benefit the weapon or the wielder at all. Side note, the baseball bat is much longer than the baton. I disagree; it's not all of the time, but once in a while a supply crate falls, an item fl...
by Duck
Tue Dec 27, 2016 6:25 am
Forum: Custom Textures and Sounds
Topic: Zenic modern Pack
Replies: 8
Views: 6731
Gender:

Re: Zenic modern Pack

It does not seem coherent. Some weapons have a certain look and feel, then others have a different look.

It also doesn't seem to add anything to the game. It looks like a different version of the normal pack, just less polished.
by Duck
Mon Dec 19, 2016 12:46 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Fire extinguisher
Replies: 16
Views: 8429
Gender:

Re: Weapon idea: Fire extinguisher

it could be a makeshift weapon; you could hit people with it and if you blocked with it, it would blast the extinguisher fluid stuff.
by Duck
Sun Dec 18, 2016 1:05 am
Forum: General
Topic: That symbolizes your avatar ?
Replies: 29
Views: 16041
Gender:

Re: That symbolizes your avatar ?

I used to go by Duck in SFD, but by Shuey everywhere else; for my Shuey avatar I made sprite of me with super saiyan hair and glasses. Then I decided to combine the two and use Duck and Shui interchangeably. To symbolize that I made a new duck avatar that was more stylish and had the glasses my Shue...
by Duck
Tue Nov 29, 2016 10:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Bow and arrow
Replies: 40
Views: 21627
Gender:

Re: Weapon idea: Bow and arrow

They're not going to add bleeding just for one weapon, or just because of one weapon.
This game does not need bleeding in it, period.
by Duck
Sun Nov 06, 2016 2:56 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: More Weapon Animations
Replies: 16
Views: 8695
Gender:

Re: More Weapon Animations

Yeah I think hope that they're planning on doing animations like this in time.

Even little things like this will continue to make the game feel polished, and look amazing.
by Duck
Wed Nov 02, 2016 6:09 pm
Forum: Superfighters Deluxe
Topic: Aiming Speed
Replies: 6
Views: 4416
Gender:

Re: Aiming Speed

Hey, this is my first post ever on these forums, just FYI. So I've been noticing that some players can aim extremely fast, and I don't mean go into aim mode, I mean they go into aim mode and the gun moves at a super high speed. They can snap their aim at someone directly above them way faster than ...
by Duck
Wed Oct 12, 2016 4:54 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Bomb-Belt
Replies: 6
Views: 4190
Gender:

Re: Bomb-Belt

This would be a great powerup if it functioned similar to laser sight; when you pick up the bomb belt it doesn't go in a slot, but you can kinda see it wrapped around someone; when that person dies / is caught in an explosion of any kind / is on fire for too long, the belt detonates. This would make...
by Duck
Sun Oct 09, 2016 4:49 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 192
Views: 104055
Gender:

Re: Map Editor Suggestions

IDK if this was already said, but there should be a better way to find the coordinates of the map... Instead of placing blocks where the boarder of the map and then finding the cords to type in the camera boader thing for all sides. TBH it a hassle to do... (Idea was from Retired Santa) :3 You can ...
by Duck
Wed Sep 28, 2016 9:29 pm
Forum: Superfighters Deluxe Custom Maps
Topic: Cj's Map Collection IV: Alpha Releases
Replies: 6
Views: 4801
Gender:

Re: Cj's Map Collection IV: Propaganda Returns!

Cool another map! I remember Propaganda from back in the day. The windows in the center look like they need some more variation.
Glad to see this map released/re-released!
by Duck
Tue Sep 20, 2016 6:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Assault Rifle rework (Burst weapon!)
Replies: 16
Views: 9257
Gender:

Re: Assault Rifle rework (Burst weapon!)

I really think the burst gun should just be it's own weapon.
I personally have no issue with more weapon variety. I'd also hate to see the normal AR go away.
► Show Spoiler
by Duck
Mon Sep 12, 2016 10:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Melee Weapon: Torch
Replies: 16
Views: 8856
Gender:

Re: New Melee Weapon: Torch

How about adding the gas lamp as a makeshift weapon; You can break it over someone's head (like a bottle), then it would set them on fire and a small amount of flames would fly out of it. Maybe when you're carrying the lamp around it would light flammable stuff if you stayed near them. Hell it could...
by Duck
Thu Sep 08, 2016 5:11 pm
Forum: General
Topic: [Forum Game]Draw the player above you!
Replies: 23
Views: 13150
Gender:

Re: [Forum Game]Draw the player above you!

lampone ;D
► Show Spoiler
by Duck
Sat Sep 03, 2016 10:11 pm
Forum: Solved Bugs
Topic: Oddity: There is a GasLamp00_D but no GasLamp00
Replies: 2
Views: 2492
Gender:

Re: Oddity: There is a GasLamp00_D but no GasLamp00

Wow LOL, I've been using the damaged one time after time without ever realising that it was broken.
by Duck
Tue Aug 30, 2016 6:25 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Dash attack
Replies: 13
Views: 8086
Gender:

Re: Dash attack

Few things: What would initiate the charge? Just pressing melee while running doesn't seem right, neither does pushing the grab or throw keys. Running then pressing kick seems to make sense to me; but pressing kick to do a charge would be weird. http://rs175.pbsrc.com/albums/w159/CarlosP11/thdrop.gi...