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Search found 85 matches
- Thu Apr 18, 2019 11:56 am
- Forum: Solved Bugs
- Topic: Bots juggling power weapons
- Replies: 1
- Views: 2812
- Gender:
Bots juggling power weapons
During a fight, a bot found a bazooka with a single shot left in it and kicked open a crate, revealing an M60. The bot then proceeded to juggle between both weapons unable to choose which weapon to take. We were able to temporarily break this chain by being in LoS of the bot, but leaving it made the...
- Sat Sep 29, 2018 9:18 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: "Ragdoll"
- Replies: 10
- Views: 6081
- Gender:
Re: "Ragdoll"
Unreal Tournament 3 had a feign death button that just force-ragdolls you until you input movement. It served no real purpose in that setting but it was entertaining to flop around and maybe even trick a newer player. A feign death in SFD would actually be interesting since it'd open some avenues fo...
- Thu Sep 06, 2018 5:58 pm
- Forum: By design
- Topic: 'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
- Replies: 2
- Views: 2934
- Gender:
'OnPlayerDeathTrigger' activates when target is gibbed, even if already dead
If you have an NPC/Player hooked up to an OnPlayerDeathTrigger, they can activate it more than once if their body is gibbed sometime after their death.
- Tue Sep 04, 2018 7:33 pm
- Forum: Superfighters Deluxe
- Topic: AI and Doors
- Replies: 4
- Views: 2706
- Gender:
AI and Doors
https://i.imgur.com/M5dynKn.png How exactly do you set up the path nodes to allow the bot to open/close these types of doors? They're just elevators but I can't seem to find a way to get the bot to hit the button when approaching. Is this feasible currently or is there some extra work required via ...
- Sun Sep 02, 2018 4:26 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Small Suggestions topic
- Replies: 496
- Views: 273054
- Gender:
Re: Small Suggestions topic
Let mappers change the Object Type on multiple objects at once when you select multiple items. Being able to change their object ID but not the type is annoying for stuff like platforms with multiple parts.
- Sun Sep 02, 2018 1:50 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Scale giblets with their fighter scale
- Replies: 0
- Views: 1413
- Gender:
Scale giblets with their fighter scale
Using the player modifier to change their scale, their giblets stay the same size when gibbed despite what you'd expect otherwise.
- Sat Jul 28, 2018 2:53 pm
- Forum: Superfighters Deluxe
- Topic: Why can hosts see your IP?
- Replies: 5
- Views: 3709
- Gender:
Re: Ip address issue
Not like much can be done with your IP past some super vague geo location. Most people have a dynamic IP unless they directly set a static IP so that won't do them much good either. You can ddos people and do some other stuff with their ip Unless you're running servers on your internet or using an ...
- Fri Jul 27, 2018 9:21 pm
- Forum: Superfighters Deluxe
- Topic: Why can hosts see your IP?
- Replies: 5
- Views: 3709
- Gender:
Re: Ip address issue
Not like much can be done with your IP past some super vague geo location.
Most people have a dynamic IP unless they directly set a static IP so that won't do them much good either.
Most people have a dynamic IP unless they directly set a static IP so that won't do them much good either.
- Thu Jul 19, 2018 3:43 am
- Forum: Answered ScriptAPI Topics
- Topic: Spiderbro leak?
- Replies: 6
- Views: 4408
- Gender:
Re: Spiderbro leak?
i can't believe marvel ripped off this dude's script to make spiderman
- Thu Jul 12, 2018 3:36 pm
- Forum: Superfighters Deluxe
- Topic: Superfighters Deluxe Steam page is up!
- Replies: 21
- Views: 14485
- Gender:
Re: Superfighters Deluxe Steam page is up!
Excited for the release, just watched through the Steam video and was just wanting to ask whether having a player named "i want to die" in the first gameplay of the game a lot of new players will watch is a good idea. Looking forward to seeing updates on campaigns and AI too. I'd imagine the curren...
- Tue Jul 03, 2018 11:05 pm
- Forum: SFD Status Updates
- Topic: Status Update 2018-07-02 (Beta)
- Replies: 48
- Views: 26378
- Gender:
Re: Status Update 2018-07-02 (Beta)
Getting beta access would be an honor, since I've probably put as much time into the map editor as I have playing the game itself.
I've also been part of a tester team for another game (Rimworld), so I have previous experience reporting issues or general feedback on projects.
I've also been part of a tester team for another game (Rimworld), so I have previous experience reporting issues or general feedback on projects.
- Mon May 14, 2018 4:05 am
- Forum: SFD Status Updates
- Topic: Status update 2018-05-12 (FAQ)
- Replies: 11
- Views: 7299
- Gender:
Re: Status update 2018-05-12 (FAQ)
Q: Will pre-alpha players get something like a little golden star next to their name? I'd imagine no, since the forum accounts are becoming obsolete and even then there is no way to actually verify whether you've played during that time. Looking forward to the full release, I've put a lot of hours ...
- Sat Dec 30, 2017 9:55 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Adrenaline Injection
- Replies: 21
- Views: 11344
- Gender:
Re: Adrenaline Injection
"and I can only imagine how stupid guns would be if you manage to get a supply crate and all you get is a pistol while the guy you were fighting gets a grenade launcher, he just shoots it at you and you explode with a ridiculous movement speed and fly into the distance." The game isn't exactly fair,...
- Thu Nov 16, 2017 2:02 am
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Using shooting weapon as melee weapon
- Replies: 12
- Views: 6754
- Gender:
Re: Using shooting weapon as melee weapon
There's a reason we already have a classification of weapon titled "melee". If players could just use their gun as a melee weapon, it would completely imbalance the melee vs guns issue (more than it already is, anyways). Imagine finally chasing down that guy who's been shooting at you, going to pun...
- Wed Nov 15, 2017 8:13 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Using shooting weapon as melee weapon
- Replies: 12
- Views: 6754
- Gender:
Re: Using shooting weapon as melee weapon
You can throw it already. Use actual weapon or your goddamn fists if you are too weak to throw your shotgun in someone's face. Or, you know, try to not waste your ammo so you don't need to beat people with your gun like goddamn caveman. I don't think cavemen had access to guns, but they'd still pro...
- Mon Aug 14, 2017 11:30 pm
- Forum: Superfighters Deluxe
- Topic: Copying my names (the hell?)
- Replies: 6
- Views: 3915
- Gender:
Re: Copying my names (the hell?)
You're the original Big Smoke? How's Los Santos? Did CJ ever catch that train?
- Sun Mar 12, 2017 6:07 pm
- Forum: Superfighters Deluxe
- Topic: How Do I "Git Gud"?
- Replies: 18
- Views: 9976
- Gender:
Re: How Do I "Git Gud"?
I just dropkick until I die, the opponent gets fed up and finds someone else to fight, or the physics engine freaks out and my kick sends them flying 2-3x farther than it ever should have.
Its surprisingly effective.
Its surprisingly effective.
- Wed Mar 01, 2017 10:07 pm
- Forum: SFD Status Updates
- Topic: Alpha 1.2.1 is out!
- Replies: 8
- Views: 5348
- Gender:
Re: Alpha 1.2.1 is out!
C4 also gets extra distance when you bat it, like grenades. Seems like a pretty decent way to get precise hits on people with distance shots.
- Thu Feb 23, 2017 9:58 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: New move: Wild deflection
- Replies: 10
- Views: 6399
- Gender:
Re: New move: Wild deflection
Add it as a power-up instead and extend the duration to 3 seconds. Being able to deflect everything coming at you sounds like more of a bad-ass moment that happens rarely, not something you can do from the get-go.
- Sun Feb 19, 2017 9:58 pm
- Forum: Superfighters Deluxe Ideas and Suggestions
- Topic: Map Editor Suggestions
- Replies: 192
- Views: 105609
- Gender:
Additional Options for PlayerModifierInfo Marker
Some things I think are missing from the marker, even as great as the current options currently are: ThrowDistanceModifier : Adjusts the distance of thrown objects, whether it be items or other fighters. -2 is unchanged, -1 is default, 1-100 for modifier. JumpStrengthModifier : Adjusts strength of a...