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Search found 78 matches

by M_M_M
Thu Jul 19, 2018 3:43 am
Forum: Superfighters Deluxe ScriptAPI
Topic: Spiderbro leak?
Replies: 6
Views: 108
Gender:

Re: Spiderbro leak?

i can't believe marvel ripped off this dude's script to make spiderman
by M_M_M
Thu Jul 12, 2018 3:36 pm
Forum: Superfighters Deluxe
Topic: Superfighters Deluxe Steam page is up!
Replies: 14
Views: 572
Gender:

Re: Superfighters Deluxe Steam page is up!

Excited for the release, just watched through the Steam video and was just wanting to ask whether having a player named "i want to die" in the first gameplay of the game a lot of new players will watch is a good idea. Looking forward to seeing updates on campaigns and AI too. I'd imagine the curren...
by M_M_M
Tue Jul 03, 2018 11:05 pm
Forum: SFD Status Updates
Topic: Status Update 2018-07-02 (Beta)
Replies: 42
Views: 1641
Gender:

Re: Status Update 2018-07-02 (Beta)

Getting beta access would be an honor, since I've probably put as much time into the map editor as I have playing the game itself.

I've also been part of a tester team for another game (Rimworld), so I have previous experience reporting issues or general feedback on projects.
by M_M_M
Mon May 14, 2018 4:05 am
Forum: SFD Status Updates
Topic: Status update 2018-05-12 (FAQ)
Replies: 12
Views: 458
Gender:

Re: Status update 2018-05-12 (FAQ)

Q: Will pre-alpha players get something like a little golden star next to their name? I'd imagine no, since the forum accounts are becoming obsolete and even then there is no way to actually verify whether you've played during that time. Looking forward to the full release, I've put a lot of hours ...
by M_M_M
Sat Dec 30, 2017 9:55 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Adrenaline Injection
Replies: 21
Views: 1015
Gender:

Re: Adrenaline Injection

"and I can only imagine how stupid guns would be if you manage to get a supply crate and all you get is a pistol while the guy you were fighting gets a grenade launcher, he just shoots it at you and you explode with a ridiculous movement speed and fly into the distance." The game isn't exactly fair,...
by M_M_M
Thu Nov 16, 2017 2:02 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 670
Gender:

Re: Using shooting weapon as melee weapon

There's a reason we already have a classification of weapon titled "melee". If players could just use their gun as a melee weapon, it would completely imbalance the melee vs guns issue (more than it already is, anyways). Imagine finally chasing down that guy who's been shooting at you, going to pun...
by M_M_M
Wed Nov 15, 2017 8:13 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Using shooting weapon as melee weapon
Replies: 12
Views: 670
Gender:

Re: Using shooting weapon as melee weapon

You can throw it already. Use actual weapon or your goddamn fists if you are too weak to throw your shotgun in someone's face. Or, you know, try to not waste your ammo so you don't need to beat people with your gun like goddamn caveman. I don't think cavemen had access to guns, but they'd still pro...
by M_M_M
Mon Aug 14, 2017 11:30 pm
Forum: Superfighters Deluxe
Topic: Copying my names (the hell?)
Replies: 6
Views: 605
Gender:

Re: Copying my names (the hell?)

You're the original Big Smoke? How's Los Santos? Did CJ ever catch that train?
by M_M_M
Sun Mar 12, 2017 6:07 pm
Forum: Superfighters Deluxe
Topic: How Do I "Git Gud"?
Replies: 18
Views: 1976
Gender:

Re: How Do I "Git Gud"?

I just dropkick until I die, the opponent gets fed up and finds someone else to fight, or the physics engine freaks out and my kick sends them flying 2-3x farther than it ever should have.

Its surprisingly effective.
by M_M_M
Wed Mar 01, 2017 10:07 pm
Forum: SFD Status Updates
Topic: Alpha 1.2.1 is out!
Replies: 8
Views: 1292
Gender:

Re: Alpha 1.2.1 is out!

C4 also gets extra distance when you bat it, like grenades. Seems like a pretty decent way to get precise hits on people with distance shots.
by M_M_M
Thu Feb 23, 2017 9:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New move: Wild deflection
Replies: 10
Views: 1269
Gender:

Re: New move: Wild deflection

Add it as a power-up instead and extend the duration to 3 seconds. Being able to deflect everything coming at you sounds like more of a bad-ass moment that happens rarely, not something you can do from the get-go.
by M_M_M
Sun Feb 19, 2017 9:58 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Additional Options for PlayerModifierInfo Marker
Replies: 0
Views: 262
Gender:

Additional Options for PlayerModifierInfo Marker

Some things I think are missing from the marker, even as great as the current options currently are: ThrowDistanceModifier : Adjusts the distance of thrown objects, whether it be items or other fighters. -2 is unchanged, -1 is default, 1-100 for modifier. JumpStrengthModifier : Adjusts strength of a...
by M_M_M
Sat Feb 18, 2017 6:03 pm
Forum: SFD Status Updates
Topic: Alpha 1.2.0 is here!
Replies: 21
Views: 2403
Gender:

Re: Alpha 1.2.0 is here!

by M_M_M
Sat Feb 18, 2017 4:52 pm
Forum: SFD Status Updates
Topic: Alpha 1.2.0 is here!
Replies: 21
Views: 2403
Gender:

Re: Alpha 1.2.0 is here!

The modifiers and other property additions to objects is great to see, helps cut down on scripts for simplistic things like area triggers only activating on x item entering the area. Getting a throw distance and jumping power added to the player modifier marker would be fun for stupid things like su...
by M_M_M
Mon Dec 05, 2016 1:36 pm
Forum: General
Topic: Bots as users
Replies: 7
Views: 864
Gender:

Re: Bots as users

Everyone is a bot but you.
by M_M_M
Thu Nov 24, 2016 12:07 pm
Forum: Superfighters Deluxe
Topic: Guys remember to take lots of pictures in game
Replies: 4
Views: 707
Gender:

Re: Guys remember to take lots of pictures in game

Image

Mmm, thats'a quite a spicy meme.
by M_M_M
Thu Nov 17, 2016 9:28 pm
Forum: Superfighters Deluxe
Topic: A.I. Discussion Thread
Replies: 5
Views: 837
Gender:

Re: A.I. Discussion Thread

I'm just more curious on how they plan on setting up pathfinding for bots. I've seen some designs that work well for players but I think bots would struggle on with an automatically generated navmesh, so I hope they plan on adding some sort of node marker for map makers to aid in a more fluent path ...
by M_M_M
Thu Nov 10, 2016 3:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 105
Views: 10208
Gender:

Re: Map Editor Suggestions

A few suggestions: Allow for mass-applying properties to a specific layer - I sometimes implement solid tiles for a more 'popping' visual and to apply some extra depth, but going and using the 'altercollisiontile' marker on every single tile is tedious and leaders to screen clutter if you use this a...
by M_M_M
Sat Nov 05, 2016 6:53 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 311
Views: 26653
Gender:

Re: Small Suggestions topic

But that's what diving is for. You can catch players who fall much easier since it comes out faster and covers more ground. Being able to grab teammates would overcomplicate things. The diving thing honestly feels unintended, considering a person's velocity is reset when dived on, which means someo...
by M_M_M
Sat Nov 05, 2016 1:48 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 311
Views: 26653
Gender:

Re: Small Suggestions topic

Whether it was intentional or not, its completely possible to 'catch' people who are falling via grabbing, saving them from fall damage. Therefore, it should be expanded to allow grabbing of teammates if they're in a falling state so quick-thinking team mates could potentially save other members fro...