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Search found 18 matches
- Thu Jul 18, 2019 10:10 pm
- Forum: Answered ScriptAPI Topics
- Topic: Cannot get UniqueID from Dedicated Server
- Replies: 4
- Views: 4070
Re: Cannot get UniqueID from Dedicated Server
Closer inspection reveals that the GetSharedStorage("") seem to always return empty storages as the code to load the data for shared storages runs in the wrong context which makes File.Exists always return false - no crash, no nothing. Just a silent "nope - file does not exist here!". Will be fixed...
- Thu Jul 18, 2019 7:20 pm
- Forum: Answered ScriptAPI Topics
- Topic: Cannot get UniqueID from Dedicated Server
- Replies: 4
- Views: 4070
Re: Cannot get UniqueID from Dedicated Server
UniqueID is just the user's current instance ID, which will be different for each connection made. There's no property to read the AccountID yet for what I can tell (will most likely add it to the next update). GetSharedStorage returns null if the provided storage name is invalid. The name must onl...
- Thu Jul 18, 2019 9:38 am
- Forum: Answered ScriptAPI Topics
- Topic: Cannot get UniqueID from Dedicated Server
- Replies: 4
- Views: 4070
Cannot get UniqueID from Dedicated Server
How to get a unique ID that I see in Dedicated server, for example, S98621949 via script api? UserID and UniqueID give a different number :( How can I distinguish people not by their names and ip, but therefore their identification number. Example Update: GetSharedStorage returns empty storage but i...
- Wed Jul 03, 2019 10:06 am
- Forum: Answered ScriptAPI Topics
- Topic: SetStatsToKeep not works for me
- Replies: 2
- Views: 3049
SetStatsToKeep not works for me
SetStatsToKeep not working
I'm trying StatsToKeepEnabled = true, no changes.
After the gameover, the map is reloaded. And weapons, life is not saved. How to make it works?
And why i can create weapon class with custom Ammo, but can't assign or give it to player?
I'm trying StatsToKeepEnabled = true, no changes.
After the gameover, the map is reloaded. And weapons, life is not saved. How to make it works?
And why i can create weapon class with custom Ammo, but can't assign or give it to player?
- Sun Jul 23, 2017 12:17 pm
- Forum: Answered ScriptAPI Topics
- Topic: A way to skip parameters in method
- Replies: 4
- Views: 3343
- Fri Jul 14, 2017 7:58 pm
- Forum: Answered ScriptAPI Topics
- Topic: Can I Get A Flying Script?
- Replies: 2
- Views: 2286
Re: Can I Get A Flying Script?
You can order this script. Hardly anyone will find a similar script
- Wed Jul 05, 2017 8:29 am
- Forum: Superfighters Deluxe
- Topic: Countries (IMPORTANT)
- Replies: 11
- Views: 6151
Re: Countries (IMPORTANT)
Alias: kirill240 (Mr. A woman's heart)
Country: Russia, Volgograd
Country: Russia, Volgograd
- Tue Jul 04, 2017 9:45 pm
- Forum: Answered ScriptAPI Topics
- Topic: How to make a command repeat
- Replies: 7
- Views: 4345
Re: How to make a command repeat
public void repeat(TriggerArgs arg){ if (player.isDead != true) player.AddCommand(new PlayerCommand(PlayerCommandType.AttackOnce)); } Then you have to make this executed by a trigger by adding the method name in the method property of the trigger, but since you have declare an IPlayer named "player...
- Fri Jun 30, 2017 3:56 pm
- Forum: Solved Bugs
- Topic: Typo in the ScriptAPI example section for PlayerDeathCallback
- Replies: 1
- Views: 1628
Typo in the ScriptAPI example section for PlayerDeathCallback
Typo in the ScriptAPI example section for PlayerDeathCallback
Picture: https://pasteboard.co/3pjXfvBTO.png
Picture: https://pasteboard.co/3pjXfvBTO.png
- Thu Jun 29, 2017 4:20 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
- Thu Jun 29, 2017 12:31 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
jamisco, Do you have a Skype or discord or Telegram or other? I could help you correct all the mistakes so as not to clog the topic and make the code more adequate and beautiful.
- Thu Jun 29, 2017 12:19 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
Sorry, if my answer contains too many characters, I get an error sending an answer.
- Thu Jun 29, 2017 12:17 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
And slightly change the player's environment as in the screenshots:
https://postimg.org/image/jt01jgy3z/
https://postimg.org/image/a65npiskv/
https://postimg.org/image/jt01jgy3z/
https://postimg.org/image/a65npiskv/
- Thu Jun 29, 2017 12:16 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
The point is that you are trying to get an IPlayer from the PlayerSpawnTrigger object. So this thing does not work. I learned this with the help of this pacing: IObject Gunner_ID = Game.GetSingleObjectByCustomID("The_Gunner");IPlayer TheGunner = Game.GetPlayer(Gunner_ID.UniqueId);if (TheGunner == nu...
- Thu Jun 29, 2017 12:15 pm
- Forum: Answered ScriptAPI Topics
- Topic: Object references not set to an instance of an object
- Replies: 11
- Views: 6369
Re: Object references not set to an instance of an object
Replace the first lines with this:
Code: Select all
IObjectPlayerSpawnTrigger Gunner_ID = Game.GetSingleObjectByCustomID("The_Gunner") as IObjectPlayerSpawnTrigger;
IPlayer TheGunner = Gunner_ID.CreatePlayer();
- Thu Jun 29, 2017 12:13 pm
- Forum: Answered ScriptAPI Topics
- Topic: New "Thread"
- Replies: 10
- Views: 5605
Re: New "Thread"
I tried backgroundworker and it works How can it be possible? because all the namespaces available do not allow us to use background operations and so to open threads, can you explain better? system.componentmodel.backgroundworker worker = new system.componentmodel.backgroundworker(); //Other code ...
- Thu Jun 29, 2017 11:01 am
- Forum: Answered ScriptAPI Topics
- Topic: New "Thread"
- Replies: 10
- Views: 5605
Re: New "Thread"
I tried backgroundworker and it works
- Tue Jun 27, 2017 10:45 pm
- Forum: Answered ScriptAPI Topics
- Topic: New "Thread"
- Replies: 10
- Views: 5605
New "Thread"
Hey guys. Very long time I wrote DM. When the player died, I created a timer, so he was resurrected after a certain period of time. It's pretty convenient. 1) And now I have a question, how do I better organize several threads, through timers or use the Thread class? 2) There is one more problem rel...