New to the forum? Say hello in this topic! Make sure to read the rules.
RULE NR 3 UPDATED: Don't hurt, harass or provoke other forum members or people.

Search found 59 matches

by Dumby Eggy
Sun Jan 07, 2018 9:56 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: Question: What's the difference between TutorialMeleeA, ZombieA and ZombieB, and how they can be used in SFD ?
Replies: 2
Views: 113
Gender:

Question: What's the difference between TutorialMeleeA, ZombieA and ZombieB, and how they can be used in SFD ?

As the question says, I want to know what is the difference between each of them, how each one exactly works and how can I use them in the Map editor. Also, how to handle them by scripts (beacuse I forgot it).

Thank you for your help
by Dumby Eggy
Thu Dec 14, 2017 6:58 pm
Forum: Superfighters Deluxe
Topic: Development roadmap and business plan (NEW!)
Replies: 25
Views: 1126
Gender:

Re: Development roadmap and business plan (NEW!)

I have a suggestion Hjarpe: Will the content of SFD Beta have compatibility with the SFD full game ? I ask beacuse it would be a huge loss to render and remakes all maps again, but I understand your decision.

Happy new Year!
by Dumby Eggy
Mon Dec 11, 2017 5:38 pm
Forum: Superfighters Deluxe
Topic: To developers about /clean ping
Replies: 9
Views: 246
Gender:

Re: To developers about /clean ping

That's a BIG OLD LIE. /clear command just reset all cheats in the game. It doesn't affect ping from other players.
by Dumby Eggy
Mon Dec 11, 2017 5:37 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Why not put the AI from the first Superfighters into Superfighters Deluxe?
Replies: 3
Views: 192
Gender:

Re: Why not put the AI from the first Superfighters into Superfighters Deluxe?

It's harder than you think. It's not only bots should be only on versus/zombie (official) maps, the idea is we can interact and discover the functions of the bots we have right now, and use them, as we want to do. The idea of adding bots into SFD map editor, is to increase our possibilities to creat...
by Dumby Eggy
Sat Oct 28, 2017 12:02 am
Forum: SFD Status Updates
Topic: Beta 1.0 is out!
Replies: 44
Views: 2011
Gender:

Re: Beta 1.0 is out!

I see now Hjarpe and Gurt are working seriously with these updates since Alpha has come out. I think the final game would be coming in 2018.
Something big is coming guys, and that the game is still in beta.

Great job guys, specially with the music and the map editor upgrades.
by Dumby Eggy
Thu Aug 10, 2017 3:00 am
Forum: Superfighters Deluxe
Topic: UNBEATABLE at Crates
Replies: 35
Views: 2167
Gender:

Re: UNBEATABLE at Crates

Good point! Look at me. For me, [SPZ]Cesar is a hard player to defeat, but he can still die. (EA) members can still be defeaten by someone else.
Even I think Lunatic can be beaten also... but not by me, I still can't get it.

It would be weird to have a "Messi" on SFD...
by Dumby Eggy
Sun Aug 06, 2017 6:50 am
Forum: General
Topic: Hey, it's me TheOriginalCj and I guess you can ask me anything
Replies: 8
Views: 626
Gender:

Re: Hey, it's me TheOriginalCj and I guess you can ask me anything

My questions are: - Tell me a SFD weapon that you'd like to remove in the game. - Tell me how did you become a moderator, beacuse I think that isn't easy, right? - Could you imagine an SFD that has many dealing dynamics: headshots, One-shot instant kills, Scorestreaks, etc...? - Do you have a friend...
by Dumby Eggy
Sat Aug 05, 2017 4:21 am
Forum: Superfighters Deluxe Custom Maps
Topic: Hoang Marcel's Maps(3 maps fixed!)
Replies: 6
Views: 1003
Gender:

Re: Hoang Marcel's Maps(3 maps fixed!)

He's Neymar, he's pure Uranium, he's one of the best map makers I've seen.
He's a hero.
His maps are 100% original and so simple, even to hosts with a weak internet speed like me.
Simply, he's Hoang Marcel.
by Dumby Eggy
Sat Aug 05, 2017 1:17 am
Forum: Superfighters Deluxe
Topic: UNBEATABLE at Crates
Replies: 35
Views: 2167
Gender:

Re: UNBEATABLE at Crates

At my perspective, everyone is beatable. That idea for me doesn't exist, beacuse we have our own debilities that our enemies take advantage of that and put us down. About Johnny, I'm not gonna lie, he's like a James Rodríguez in the battle (He's so nice at team battles also). I met some (EA) guys, e...
by Dumby Eggy
Sun May 21, 2017 10:14 pm
Forum: Superfighters Deluxe Map Editor
Topic: How to revival players after death and time remaining
Replies: 3
Views: 486
Gender:

Re: How to revival players after death and time remaining

I made BoT maps before, even I'm trying to remasterize my KoTH BoT map (Which it was very ugly with the capture mechanic). I can not help you with the revive code but I can help where my knowledge can let me go forward.

If you consider it just send me a PM.
by Dumby Eggy
Sun May 07, 2017 11:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Map Editor Suggestions
Replies: 85
Views: 6798
Gender:

Re: Map Editor Suggestions

It could be nice if you add all the sounds avaiable on the SoundMarker in the map editor. This could be interesting and requested if we're talking about aventure maps. Also, it could not be necessary to break our heads to find and use all the sounds in SFD using the API (As someone did before in a t...
by Dumby Eggy
Thu May 04, 2017 5:56 am
Forum: Superfighters Deluxe Problems and Bugs
Topic: Battle of Teams 2.1b Potential Memory Leak Problem
Replies: 24
Views: 1738
Gender:

Re: Battle of Teams 2.1b Potential Memory Leak Problem

200-300 GAMES?!! Too many games, like a 24/7 server. Do you normally run scripts when you host the BoT map ?
by Dumby Eggy
Sat Apr 29, 2017 11:51 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: COOP Map Editor
Replies: 2
Views: 382
Gender:

Re: COOP Map Editor

I don't think this is necesary. Even you can do it without testing and working on it the both at the same time. You can work with your friend using Facebook, twitter, whatever to finish your map, test it, etc. Anyway you can also test your map online to see if everything works fine. I don't see a go...
by Dumby Eggy
Tue Apr 18, 2017 3:28 am
Forum: General
Topic: Newly registered? Welcome.
Replies: 129
Views: 10298
Gender:

Re: Newly registered? Welcome.

Hello guys. I'm just a dumb egg, trying to make beautiful maps (that I can't share beacuse I was banned from SFDMaps), to remake an old script, and to help if it's possible. I played this game since pre-alpha 1.8.8 and I don't even understand why there are so many people that think this game is a st...
by Dumby Eggy
Mon Apr 10, 2017 3:40 am
Forum: Superfighters Deluxe
Topic: Who is on Alpha launcher picture?
Replies: 11
Views: 1138
Gender:

Re: Who is on Alpha launcher picture?

Seriously do we have to take seriously this, JUST BEACUSE OF A PICTURE ??!!! Dude, let's give this a limit, there's no need to watch up the details. Those superfighters are what they are, just superfighters. Even ther's no easter eggs there. As I said, It's just a newer and better (and updated) game...
by Dumby Eggy
Tue Mar 28, 2017 10:06 pm
Forum: Superfighters Deluxe Problems and Bugs
Topic: Scripts Are Much More Unstable Now
Replies: 2
Views: 462
Gender:

Re: Scripts Are Much More Unstable Now

The XHomie lives script always crash my server without reason, too.

I mean the memory of the PC is to weak to be strong when sfd runs a script.

Another evidence needed ?
by Dumby Eggy
Sat Mar 25, 2017 4:14 pm
Forum: Superfighters Deluxe
Topic: How Do I "Git Gud"?
Replies: 18
Views: 1647
Gender:

Re: How Do I "Git Gud"?

- 70% of SFD (or more) in battles consists to use melee (Well, if there's no another fag noob that run away from that). - 25% of SFD is about the well ability to use weapons (Don't limit yourself to use only snipers, magnums, katanas, knifes, machetes. That is just for those ones who can't use a rea...
by Dumby Eggy
Mon Mar 20, 2017 11:18 pm
Forum: Superfighters Deluxe ScriptAPI
Topic: How to create a select class script?
Replies: 1
Views: 321
Gender:

Re: How to create a select class script?

NF 3 has a design like that and also BoT 2.1b, but I'd suggest you to use the NF 3 combat class instead, cause it's moe single and understable (If you're a script, else rekt). Anyway, there is a class picker script (Like the combat class choose). Here's the link: https://mythologicinteractiveforums....
by Dumby Eggy
Sun Mar 19, 2017 1:17 am
Forum: Superfighters Deluxe
Topic: Community-made update for SFD!
Replies: 23
Views: 2114
Gender:

Re: Community-made update for SFD!

- Added Grab-returning attack. If after 1 second the grabber didn't throw you, you can press S to kick him and take him far away from you. - Survival mode has been FINALLY ADDED (At the Superfighters old style). - Java extension in script API has been added (Note you need to install Java 7 or later ...
by Dumby Eggy
Wed Mar 15, 2017 1:50 am
Forum: Superfighters Deluxe Map Editor
Topic: Is it possible that gibzone affect only for objects?
Replies: 5
Views: 563
Gender:

Re: Is it possible that gibzone affect only for objects?

:lol: oh, forgot some details in request sorry.