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Search found 11 matches

by psychotherapist
Wed Jul 04, 2018 5:57 pm
Forum: Superfighters Deluxe
Topic: Inconsistent logo perspective
Replies: 1
Views: 149
Gender:

Inconsistent logo perspective

https://imgur.com/FES4Ajo.png This is something that's been bothering me ever since I found out about the game. Why is the perspective on the logo so wonky? I decided to put the logo in an image editor and I drew some lines to help illustrate my point. The red lines are drawn along the letters. The...
by psychotherapist
Fri Jun 29, 2018 11:10 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 29292
Gender:

Re: Small Suggestions topic

Implementation limitation: any ladder assumes to be straight down and fixed rotation for the climbing to work as intended. Don't expect ladders to work as expected as dynamic objects any time soon. Ah that sucks. But is it not possible to at least add in translation? I understand if players changin...
by psychotherapist
Thu Jun 28, 2018 3:52 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New Weapon: Ballistic Shield
Replies: 18
Views: 1658
Gender:

Re: Shields

I think it's an interesting idea. More unique weapons/items are always good, and some form of handheld cover seems like a good way to counter the camping issue people have talked about. You would be able to move from cover to cover a bit more safely using this. Some of my own ideas: Instead of havin...
by psychotherapist
Tue Jun 26, 2018 8:34 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 29292
Gender:

Re: Small Suggestions topic

Currently, players do not move with ladders if they are set as dynamic, and will fall off if the ladder moves to fast. I don't know if this is intentional or not, because it looks bugged, but maybe it just wasn't a priority to program that while you were coding the ladder climbing action? I suggest ...
by psychotherapist
Thu Nov 23, 2017 10:57 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Finishers
Replies: 2
Views: 286
Gender:

Re: Finishers

You know how sometimes when you drop to 0hp, you enter this kneeling animation for a few seconds before you die for real? What if you could chop someones head clean off when that happens. I mean, their heads at the exact right height. Katanas, machetes, and shotguns all seem like weapons that could ...
by psychotherapist
Tue Dec 27, 2016 4:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New makeshift category: Throwable only
Replies: 15
Views: 1787
Gender:

Re: New makeshift category: Throwable only

It would make sense though if you could catch primed grenades and mines and throw them back instead of just leaving them on the floor. You could maybe make some fun gamemodes if those sports items were added. Set up some scripts to make a goal for each team and then release a ball in the middle of t...
by psychotherapist
Wed Dec 21, 2016 6:35 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 337
Views: 29292
Gender:

Re: Small Suggestions topic

When standing on top of snowy tiles, you could duck and press the use key when there is nothing else to use, to pick up a snowball. A small 1 second long animation before you can actually throw it, where the guy would compress the snow into a ball or something, to prevent it from being too spammable...
by psychotherapist
Tue Dec 20, 2016 8:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Fire extinguisher
Replies: 16
Views: 1719
Gender:

Re: Weapon idea: Fire extinguisher

I almost like this idea. I think fire extinguishers fit well in the game, and they have the potential to be an interesting weapon. In my opinion, being able to extinguish fires isn't enough as I don't think there would be that many situations where there is lots of fire and you also have a fire exti...
by psychotherapist
Tue Dec 06, 2016 8:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Remove debris impacts with players
Replies: 30
Views: 3102
Gender:

Re: Remove debris impacts with players

I think you guys are overreacting a bit. In my experience, debris has almost never had a significant amount of impact on the outcome of a match. Usually, you're just briefly stunned from an explosion or something. It's also not really that annoying for me as not only does it barely do anything, it a...
by psychotherapist
Fri Dec 02, 2016 6:00 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Directional Throws and Team Throws
Replies: 3
Views: 542
Gender:

Re: Directional Throws and Team Throws

This seems like a great addition to SFD. The only thing I think should be changed, is that when you throw someone downwards it will keep the slight angle to the direction you're facing. Because I think it's really hard to check if a platform is directly under you. As the platforms will very in angl...
by psychotherapist
Thu Dec 01, 2016 5:48 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Directional Throws and Team Throws
Replies: 3
Views: 542
Gender:

Directional Throws and Team Throws

Currently, you have two options after grabbing someone: a "power punch", which does a generous amount of damage, and a normal throw, which sacrifices damage for knockback allowing you to kill people using environmental hazards. I think this could be improved with some variation. My suggestion is to ...