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Search found 26 matches

by Brine
Mon Jan 02, 2017 4:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New melee move(s): The Heavy Punch and the Fist Smash(both are related)
Replies: 3
Views: 2675

Re: New melee move(s): The Heavy Punch and the Fist Smash(both are related)

how about a charge hit that isnt so anime and activates by holding ''a'' for1.5 sec.?
by Brine
Mon Jan 02, 2017 3:18 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Costume Ideas and Suggestions
Replies: 187
Views: 107721

Re: Costume Ideas and Suggestions

i believe that hairstyles just like in the old sf (do you guys remeber jeff?) would be cool Added in 8 minutes 5 seconds: here are some suggestions: paper bag (on the head) beards (in general) a bandana (desnt cover the whole forehead) bandage(on the head/body*, legs/hands*) A HOOD PLEASE! *head/bod...
by Brine
Mon Jan 02, 2017 2:59 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: a new item : bulletproof vest
Replies: 3
Views: 2906

gadget idea: bulletproof vest

Merged a newer thread with an old one to keep things organized. Rule #12. we all know the laser sight.its a gadget that is in an unusal category.it automaticly activates when you pick it up.what about another object that functions like that?bulletproof vest.You will still take damage from bullets w...
by Brine
Mon Jan 02, 2017 2:50 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Weapon idea: Fire extinguisher
Replies: 16
Views: 8426

Re: Weapon idea: Fire extinguisher

i have actually made a simular post that included fire extinguisher and i agree only though i believe it should be in the 5th slot instead of a power up.
i mean, its not a weapon and doesnt do damadge so to me it sounds more like a gadget...
by Brine
Mon Jan 02, 2017 2:44 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Remove debris impacts with players
Replies: 30
Views: 15501

Re: Remove debris impacts with players

please dont remove derbis impact! :( its so unuiqe and when i saw that grenades impact with the player i was so happy becouse in the old sf they were almost usless and deffinetly not as fun as the new ones.plus,random derbis can be dodged so everything is alright! :D
by Brine
Mon Jan 02, 2017 2:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: hammer could break boxes faster
Replies: 5
Views: 3830

Re: hammer could break boxes faster

i was thinking if the fire axe should break THIN wooden platforms placed verticaly or even horizontaly.i wanted to post that right after the main post but i forgot...sorry.Anyway,i say that becouse thin wooden platforms look like doors,but you find them in rare ecations, only in some custom maps (at...
by Brine
Mon Jan 02, 2017 2:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: sliding on ladders shouldnt knock off teamates
Replies: 4
Views: 2834

Re: sliding on ladders shouldnt knock off teamates

to be honest,i just dont want people to complain that i am a team-killer.yeah,i did knock you off the ladder and you died,but if i didnt, we would have both died."well,um,its not fun"i know,but.....fine, i'll go to the forums..... :roll:
by Brine
Mon Jan 02, 2017 2:19 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: 3rd hit-knockback beats blocking.can another move fix it
Replies: 6
Views: 3865

Re: 3rd hit-knockback beats blocking.can another move fix it

I understand that it has a porpose,otherwise blocking would be op. Bad luck is something that we have face in almost every game.To be honest,luck is nesessery.I just think that loosing becouse of PURE luck can be frustrating.Is there any way that this specific 'luck-problem' can be fixed? Thank you ...
by Brine
Mon Jan 02, 2017 1:41 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: 3rd hit-knockback beats blocking.can another move fix it
Replies: 6
Views: 3865

Re: 3rd hit-knockback beats blocking.can another move fix it

well..you should probably read mine before comenting....you cant walk away if there is a cliff behind you
by Brine
Mon Jan 02, 2017 1:12 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: make shift Weapon idea:Rock/Stone
Replies: 2
Views: 2013

Re: make shift Weapon idea:Rock/Stone

i agree.i suggest you go look at luminatic's makeshift weapon:throwable only.there you can suggest it (it already has been though) or just like ideas cuz they are actually really simular and i think a lot of people want it to get in the game
by Brine
Mon Jan 02, 2017 1:08 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New makeshift category: Throwable only
Replies: 15
Views: 8559

Re: New makeshift category: Throwable only

i totally agree with del poncho! Shurikens,darts,or even plates could be used as melee weapons too,but would break in one hit and would do poor damage
by Brine
Sun Jan 01, 2017 4:26 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: New makeshift category: Throwable only
Replies: 15
Views: 8559

Re: New makeshift category: Throwable only

i agree. i ahve been thinking about the same thing and here are some suggestions: rock pool ball shuriken please! Added in 1 hour 16 minutes 52 seconds: what about a new place in your hotbar? 1 is melle 2 handgun 3 range 4 gadgets 5 slow mo 6 THROWABLE [but acctual weapons that dont break instantly ...
by Brine
Sun Jan 01, 2017 12:36 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: sliding on ladders shouldnt knock off teamates
Replies: 4
Views: 2834

Re: sliding on ladders shouldnt knock off teamates

while falling if you grab on to a ladder and the momentum is too much you might still fall if you are at the end of the ladder.its a problem that is rare but still a problem.thanks a lot though! :D
by Brine
Sun Jan 01, 2017 12:31 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Small Suggestions topic
Replies: 496
Views: 269309

server could show you the names of the players in it

when you click on a server and it shows you the information i think it would be a good idea to show you the names of the players o the server not only the number.becouse you might be looking for a specific player or play with friends and you probably dont want to join every game just so you can see ...
by Brine
Sun Jan 01, 2017 12:27 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Spectator mode.
Replies: 9
Views: 6040

Re: Spectating

i agree.if the game is full you cant even join but if its fun you can spectate.plus maybe you could chat while spectating.
by Brine
Sun Jan 01, 2017 12:11 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: hammer could break boxes faster
Replies: 5
Views: 3830

hammer could break boxes faster

there is a weapon that has a special feature, the basbal bat.it launches grenades far away.that makes it different than the baton.if hammer could break boxes or objects in general faster it would be more different than the wrench.they are preety simular.plus, it makes sense for a sledge hammer to br...
by Brine
Sun Jan 01, 2017 12:07 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: weapon idea:hokey stick
Replies: 2
Views: 2112

Re: weapon idea:hokey stick

there are many weapons that arent that different (hammer,wrench..) plus, it would be nice to have another sport based weapon. it also has a special feature so the basebal bat is not the ONLY one
by Brine
Sun Jan 01, 2017 12:02 pm
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: sliding on ladders shouldnt knock off teamates
Replies: 4
Views: 2834

sliding on ladders shouldnt knock off teamates

we all know that in sfd you can hurt your teamates with bullets but not with melee hits and it makes sense.but if you and your teamate are going up a ladder and you realise that you have to rush down, you will push him off the ladder.you might even kill him. so what are you supposed to do? continue ...
by Brine
Sun Jan 01, 2017 11:45 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: weapon idea:hokey stick
Replies: 2
Views: 2112

weapon idea:hokey stick

well, we have a baseball bat that has something different than the other weapons.it can launch grenades so far away!a hokey stick could be used to launch mines further than just a kick.i have faced this a lot of times while playing.kicking the mines before activating cant always help you.a hokey sti...
by Brine
Sun Jan 01, 2017 11:36 am
Forum: Superfighters Deluxe Ideas and Suggestions
Topic: Revised Dodge Chances
Replies: 11
Views: 5934

Re: Revised Dodge Chances

i think 0% chance in slow weapons is a bit too much. i think 5% is ok

Added in 2 minutes 12 seconds:
sorry i didnt see you said that about pistols and carbines